

While it’s not necessary for casual gaming like Forza or Microsoft Flight sim, I think it’s a huge help when playing competitive shooters. While playing Warzone, it compresses audio to make footsteps and other in-game audio more audible. Like I’ve said with other headsets that feature SuperHuman hearing, this mode tweaks frequencies to make crucial audio cues easier to pick out. If you want to get the best out of the controller for competitive gaming, though, SuperHuman Hearing mode is the way to go. The bass and treble boost mode provide a fun scooped sound signature, while the vocal boost is great for picking out voice comms. Bass boost adds more low-end for a bigger sound. Signature sound sounds great by itself and is my favorite way to play non-competitive games.

Turtle beach has built four different EQ modes into the recon controller.
#TURTLE BEACH RECON CONTROLLER PRO AIM SERIES#
The d-pad isn’t nearly as clicky as a stock Series X controller.

The face buttons also have a similar sound and feel. Thumbsticks are snappy with a very familiar resistance. Likewise, the quick-action buttons are in the perfect location for my hand and add an easy way to Touch and feel – sticks, d-pad, and face buttonsĪpart from the additional buttons and features, the rest of the controller performs similarly to a stock controller. It took me a while to get used to the Xbox Elite controller when I first got it, but it’s hard to go back to a normal controller now. If you’re used to an elite controller, these might not feel adequate, but if you’ve never had mappable buttons on the back of a controller, I really enjoy them. Just select the profile you want to map, hold the select button for two seconds, push the quick action button you want to map, then the button you want to map to it, then hold select for two more seconds. These can be mapped from the controller itself. While not as robust as the Xbox Elite controller or even the Fusion Pro, the Turtle Beach Recon has two quick-action buttons under the controller. Turtle Beach also mentions rumble motors in the triggers that enhance immersion, but I didn’t notice much of an added effect when playing Overwatch or Call of Duty: Warzone. Trigger pull seems to be about the same distance. The bumpers are a little softer and not as clicky as a stock controller. There is a pretty intense texture on both the bumpers and triggers. Triggers on the Turtle Beach Recon controller are a little different than the stock Series X. The controller feels like it has just a little more width than the standard Xbox Series X controller, which seems to fit my hand better. Turtle Beach calls these their ergonomic cooling grips with “micro-cooling channels.” While I didn’t notice them keeping my hands particularly dry, they feel great while playing. The grips provide a bit of texture, but it’s nothing too aggressive. The current level of the selected mode is signified by the four lights in the middle. On EQ, for example, pressing the select button will cycle through the different EQ modes. When any of those modes are active, pressing the select button will cycle through the different levels of that mode. From left to right, they are mic monitoring, EQ, button mapping profile, and pro-aim focus mode. Pressing the mode button will cycle through all of the modes. Above the buttons are four different indicators of what mode is currently activated. From left to right, we have volume controls, a SuperHuman hearing button, mode, select, mic mute, and chat volume. Most notably, there is a dashboard of buttons and lights near the top of the Turtle Beach Recon controller. Looking at it almost feels like a flight controller with all of the additional buttons over the stock Xbox Series X controller. At its core, the Recon is a wired controller with a USB-C cable that also works on a PC. Coming in both black and white colorways, the Turtle Beach Recon controller is here augment the standard Xbox controller and bring multiple EQ modes to any headset plugged into the 3.5mm headset port.
